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VR Environments 2021

I lead the goals of utilizing Unreal Engine technologies to achieve the highest resolution scans of characters and avatars. Pushing the boundaries of current VR technical capacities and creating VR products aimed to come as close as possible to realism. I elevated and redirected the quality of the project and especially the environments to triple AAA quality – providing concept paintings, modeling and managing all aspects of the visual development including characters, environments and lighting.

Pre Art Direction

Pre Art Direction

Post Art Direction

Post Art Direction